Wednesday, November 2, 2011

Session 13 - The Elf Who Cried Lunarae

The patter of dripping water echoed throughout the cavern as the Party searched the remains of the Satyr’s guards. Looking up from rifling the pockets of a guardsman, Lythar’s sharp eyes picked up a tiny seam in the wall. Beckoning to the others, he stepped up, twisting a sharp, protruding stone that looked out of place. A soft click sounded, and a portion of the wall swung inward, revealing a hallway that didn’t look familiar to the adventurers.

Thistle, still in Dire Bear form, led the group down the hallway, smashing his way through a door to reveal a study that seemed to belong to whomever was running the caverns. While Thistle stood guard outside the splintered remains of the portal, Kyle and Lythar searched throughout the room, coming up with a collection of ledgers that appeared to incriminate Miles in slave trading and dealings in the Black Market.

The apparent Slave Ledger showed the following entries:
DestinationCargoRevenueVessel
Astens10 Human/Half-Elves1,000gStorm’s Luck
West Crown5 Gnomes5,000gpGrey Gull
Katapesh11 Humans, 5 Half-Elves
1 Lunarae,
5,000gLost Treasure
Sothys20 Humans, Half-Elves2,000g 
Katapesh2 Human Children Gale’s Shadow

Tyl and Lythar snarl in unison as the Elf notices the mention of a Lunarae on a Katapesh bound ship, and Kyle’s face tightens as he also sees mention of two Children from the day before. Thinking they may have found a more solid lead on their missing bretheren and charges, they quickly pack up the books and hurry down the hall behind Thistle’s furry self.

Rounding a corner reveals an odd looking room, which Kyle notices looks out of place. Closer examination reveals tiles that appear to be of irregular height, and the Party suspects a trap. Casting Fly, Kyle zips across the room above the floor. As he clears the empty door frame on the far side, he is doused with extremely cold water from another trap he did not notice. Spluttering and shivering from the extreme cold, he manages to make it into another room, forming a puddle on the floor as he ponders a few levers that he suspects may control the traps in the previous rooms.

Pushing on one lever causes the floor in the first room to drop away, revealing a twisted forest of spikes below the floor. Lythar calls out to him, and he pulls back on the lever, closing the floor.

Telling Tyl to stay, Lythar begins to edge towards the trapped room, aiming to avoid the tiles that look odd. A whine as he reaches the doorway, however, causes him to check up short. Looking back, he smiles at Tyl’s miserable look and calls her to him. Shrugging helplessly at an amused looking Dire Bear, Lythar sets out across the floor, carrying Tyl in his arms.

The Elf manages to reach the far side of the room without mishap, but as he stretches to leave through the far doorway, he slips, and feels the floor shudder. A simultaneous cry from Kyle reveals that he has triggered the trap, and only Kyle’s flagging strength on the level is preventing Elf and Wolf combo-kabobs. Hurrying into the wet room, Lythar relieves an exhausted Kyle on the trap lever.

Pondering the contraption, Lythar wedges an unfinished bowstaff under it for reinforcement, and grabs firm hold, just in time for Thistle to grow impatient. Led by Tazjh, who makes a leaping jump across the trapped floor, Thistle bellows in irritation and charges straight for the other side. A whip-sharp crack of breaking wood heralds the bowstaff snapping, and Lythar’s arms flex as he braces against the wall as hard as he can. Just as his strength gives out, allowing the floor to drop and reveal the spikes below, Thistle clears the trapped floor and lumbers into the room with the rest of the group.

Turning the corner, the Party enters a disused room, and find very little of immediate interest. Eying a door, Lythar and Thistle break it down, causing a very shocked Gnome in an apron to scream and flee through an open door in the other side of what appears to be a storeroom. With a gleeful roar, Thistle plunged into the unknown building after the fleeing Gnome. Lythar warily remains behind to guard the entrance to the cave system.

Running in behind Thistle and Tazjh, Kyle notices that they appear to be in the back of the Skull and Scupper. The side of the catacomb entrance facing the store room appears to be solid rock, and the secret of how Miles came and went to the tavern becomes apparent. The Party also feels that Miles probably escaped through this route.

Deciding to go relieve Gron, the party hurries through the streets, back down to the cave entrance on the beach. Gron has mysteriously disappeared, and a steady rain prevents any useful tracking. Thinking that perhaps he may have left to meet them later, the Party cleans out a room full of loot and heads for the Temple of Desna.

Arriving at the Temple, the group is shocked to see the grounds crawling with guards. They insist that the Party disarm, which annoys Lythar. Kyle promises to deliver a report, and Thistle and Lythar go to sell their loot.

Kyle learns from Tennarys that the cave system is called The Locker. Parts of it run under much of the lower end of town, and new tunnels are always being unearthed, used for nefarious purposes, and then are sealed by the authorities. He delivers the Ledgers to the Priest and then meets up with Thistle and Lythar at Coral’s Elven Restaurant.

While they are eating, Kyle pulls a dead Pixie out of his pocket, greatly angering the Druid. When Thistle storms outside, he runs into his Sister, who is in town delivering lumber. He painstakingly convinces her that he’s not in town trading lumber, and has no interest in doing so. After repeated attempts to get rid of her, he finally manages to disentangle himself from the conversation.

Kyle goes to attempt to speak with the Magistrate and is nearly arrested for Public Intoxication. Meanwhile, Gron is nowhere to be found, and Lythar grows more concerned that something has happened to him.

The following morning, the group hears a scream outside and runs outside of their Inn to see what the problem is. A wagon train is threatening to run over an elderly man. Kyle helps the man’s daugther pick him up while Thistle and Lythar calm the cart horse and stall their owners.

A very irate man who turns out to be Governor Baz Beyli stalks up and berates the elderly man and little girl for obstructing his wagon train. He is back from clearing the Dog’s Teeth area. Beyli carries a Khadeiran Scimitar. Shortly after Beyli approachs, Andoran Ambassador Jaran Marleth arrives from the back of the wagon train and demands that Beyli help the man and girl. Kyle suggests that Beyli might provide compensation for the poor peasants, and at Marleth’s urging, Beyli reluctantly complies.

The elderly man and girl go on their way, and the Party turns to seek out the Magistrate.